Monthly Archives: September 2011

Serious Sam 3: BFE slips to Nov. 22

PC version of Croteam first-person shooter revival pushed back a month, still no update on Xbox 360 and PS3 release windows.


If there’s one thing Serious Sam isn’t so serious about, it’s keeping appointments. Devolver Digital and Croteam today announced the second delay for the PC version of Serious Sam 3: BFE, pushing the game’s launch back to November 22.

The PC game was originally announced as a summer release and then issued what would turn out to be an equally erroneous October 18 launch date. There is still no word on the Xbox 360 and PlayStation 3 editions of the game, which were announced for summer but have not been given a new release window.

You won’t see Serious Sam 3 launch for another month. This poor guy won’t see it launch ever.

A prequel to Serious Sam: The First Encounter, BFE takes place in 22nd-century Egypt amid a collapsing civilization beset by unearthly beasts. The game sees the return of the series’ signature adversaries like the Headless Kamikaze and Gnaar, as well as new opponents going by names like Scrapjack and Khnum.

Serious Sam 3’s gameplay also features a number of additions, with Sam in particular getting an assortment of new melee moves. Additionally, up to 16 players at a time can play through the game’s cooperative campaign mode.

For more on Serious Sam 3: BFE, check out GameSpot’s previous coverage.

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Serious Sam 3: BFE slips to Nov. 22” was posted by Brendan Sinclair on Fri, 30 Sep 2011 16:53:17 -0700

Modern Warfare 3 tops gamer holiday wish list – Nielsen

Activision’s shooter leads tracking company’s survey of most anticipated titles, followed by Gears of War 3, Madden NFL 12.


This holiday season sees the release of numerous high-profile titles, and according to tracking firm Nielsen, Activision’s Call of Duty: Modern Warfare 3 is the most wanted game of all.

Online conversations about Modern Warfare 3 are driven by launch parties and talk of a “darker mood.”

Nielsen recently published its “Top 20 Games to Watch” and the Infinity Ward and Sledgehammer Games-developed shooter topped all others by a significant margin. According to Nielsen, 27 percent of respondents designated Modern Warfare 3 as one of the top five titles they intend to purchase during the 2011 holiday season.

The next two most coveted games of the season, based on Nielsen’s data, are the recently released Gears of War 3 and August’s Madden NFL 12. Both games found their way onto 19 percent of respondents’ lists.

Just one title on the list–Dead Island–is a new intellectual property. All others are either sequels or extensions of existing franchises.

Other games making the list include forthcoming titles Assassin’s Creed: Revelations (17 percent), Batman: Arkham City (15 percent), The Legend of Zelda: Skyward Sword (14 percent), and Battlefield 3 (12 percent).

Nielsen’s online survey of what it calls “active gamers,” was conducted from August 21 to September 17 of this year. Supplemental information was provided by Nielsen company NM Incite, which mined more than 417 million online conversations about the top 20 games to determine the top factors for hype.

According to NM Incite, Modern Warfare 3 conversations tended to be centered around launch parties, changes to the game, a “darker mood,” and the difference between the Hardened version and its standard counterpart. Gamers excited about Assassin’s Creed: Revelations are interested in the game’s multiplayer component. Further, based on the firm’s findings, gamers enthusiastic about Batman: Arkham City are interested in finding out which villains they will face.

For more on the study and what drove the online conversations regarding games on the list, check out Nielsen’s official blog.

Nielsen’s Top 20 Games to Watch for Holiday 2011
(Title–Percent of players listing it among their top five)

1. Call of Duty: Modern Warfare 3–27 percent
2. Gears of War 3–19 percent
3. Madden NFL 12–19 percent
4. Assassin’s Creed: Revelations–17 percent
5. Batman: Arkham City–15 percent
6. The Legend of Zelda: Skyward Sword–14 percent
7. Battlefield 3–12 percent
8. Just Dance 3–12 percent
9. NBA 2K12–9 percent
10. Need for Speed: The Run–9 percent
11. Uncharted 3: Drake’s Deception–9 percent
12. Mario & Sonic at the London 2012 Olympic Games–8 percent
13. Lego Harry Potter: Years 5-7–8 percent
14. FIFA Soccer 12–8 percent
15. The Elder Scrolls V: Skyrim–8 percent
16. Dead Island–7 percent
17. Kinect Sports: Season 2–6 percent
18. Resistance 3–4 percent
19. Dance Central 2–4 percent
20. Deus Ex: Human Revolution–3 percent

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Modern Warfare 3 tops gamer holiday wish list – Nielsen” was posted by Eddie Makuch on Fri, 30 Sep 2011 08:51:16 -0700

Battlefield 3 99 Problems UK Trailer

Jay-Z’s got 99 Problems, but impressive graphics ain’t one in the latest Battlefield 3 trailer.


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Battlefield 3 99 Problems UK Trailer” was posted by sarahl on Fri, 30 Sep 2011 08:35:16 -0700

Battlefield 3 Battlelog Trailer

The developers behind Battlefield 3 take us through Battlelog, the new social platform they’ll be introducing with the upcoming shooter.


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Battlefield 3 Battlelog Trailer” was posted by sarahl on Fri, 30 Sep 2011 08:16:58 -0700

Batman: Arkham City Updated Hands-On Preview – Going After the Joker

In Batman: Arkham City, the caped crusader squares off against his worst enemies once more. We log in more time with the game and have new details to report.


Batman: Arkham City is the upcoming sequel to 2009’s outstanding action-adventure game Batman: Arkham Asylum. The second game also features appearances by many more members of the caped crusader’s iconic rogues gallery, including Catwoman, Two-Face, and Mr. Freeze (among others), along with Batman’s archnemesis, the Joker, and his girl Friday, Harley Quinn. And for one, brief, shining moment, the Xbox 360 version of the game was in our hands at a recent press event, and we had the opportunity to play through a never-before-seen segment of the game that takes place shortly after the events we discussed in our time at this year’s Electronic Entertainment Expo. Here’s our updated report. Spoiler warning: This story does contain minor plot spoilers. Proceed with caution.

[ Watch Video ]

Re-acquaint yourself with the clown prince of crime and his associate, Mr. Hammer, in this video trailer.

This time around, we played through a segment of the game that takes place about three hours in–just after the events in the E3 demo, which, to recap, involved Batman’s enemy and occasional girlfriend Catwoman being captured by Two-Face; Batman rescuing her; Catwoman being narrowly missed by a shot from sniper rifle seemingly wielded by the Joker; Batman tracking the origin of the fired shot to a bell tower that ends up being a trap that was rigged with explosives; Batman narrowly escaping the explosion; then Batman tracing the origin of the explosives to the city’s abandoned steel mill. Our session started here, with Batman on the rooftops of the city on his way to the mill, occasionally turning on his comlink to discuss his current list of clues on the Joker’s location with his trusted advisor and butler, Alfred.

We were short on time, so we immediately set out to find the Joker’s location by following a tracking beacon that clearly indicated our relative distance, and whether we were going in the right location. And since we were playing as the Batman, we traveled in style by using our controller’s right bumper to grapple onto rooftops, pulling ourselves up, and swinging and gliding our way across the city. As we’ve mentioned previously, Batman has a new trick up his sleeve that you perform simply by double-tapping the action button (A for the Xbox 360) that lets him perform an extra upward leap just as his grapple is yanking him along. The leap carries him further forward and upward and gives him an extra momentum boost that’s perfect for turning tiny, unforgiving ledges into jumping points to help you glide farther and faster.

In Arkham City, the Batman travels by grapple, and can use this gadget to leap higher and glide farther than ever.

We poked around the city for a bit, finding a few pockets of the Joker’s thugs to fight, and even encountering Bane, the supervillain whose use of the titan chemical formula has turned him into a massive juggernaut. Apparently, Bane isn’t hunting for bat this time around. He suggests that he’s investigating a shipment of the titan serum that managed to escape the asylum after the events of the previous game, and wishes only to find and destroy the remaining 12 samples to minimize the spread of the deadly substance. Batman strikes an uneasy truce with the giant–this unlocks a side-quest that helpfully pulls up the location of six of the vials for him to track down while Bane goes after the rest.

However, we skipped the side-quest to go after the Joker, leaping and gliding across the city to eventually scale our way to the gigantic smokestack of the abandoned steel mill, then leap headfirst into it. While we were able to safely enter the mill’s furnace without alerting any guards, the abandoned furnace room itself overflowed with molten steel, and required us to deftly hop along collapsed railings. Once we got through, we found ourselves sneaking through the grates underneath an atrium area in which a civilian doctor was being held by the Joker’s thugs and the always exuberant Harley Quinn. In Arkham Asylum, the Joker isn’t feeling very well, probably because of that massive overdose of titan serum he took at the end of Arkham Asylum–so as it turns out, Harley is doing her best to kidnap medical personnel to attend to the sickly supervillain. We arrived just in time to dramatically leap out of the floor grate to save the good doctor and practice our fisticuffs–and Arkham City’s heavy duty hand-to-hand combat appears to be just as satisfying as ever. After beating down these thugs using the game’s simple melee system, which still lets you press the counter button (in this case, Y on the Xbox 360 controller) to intercept incoming attacks and turn them into skull-cracking takedowns.

The city has become a warzone. Expect opposition pretty much everywhere you go.

We rescued the doctor and holed her up in a locked stock room which contained one of the game’s new gadgets, the remote electrical charge–essentially, a high-voltage stun gun that the dark knight can use to either subdue enemies or charge up damaged machinery to make progress. We couldn’t wait to put this new toy to use, and after trekking through more of the ruins of Arkham City (including a high-ceilinged, conveniently gargoyle-filled chamber that just happened to be guarded by thugs–a great opportunity to revisit the classic Arkham Asylum stealth gameplay of silently grappling up to the gargoyles before using a spectacular diving kick to take down our foes, one by one), we found a very important use for this new toy.

Up ahead lay a heavy machinery site with a powerful electromagnet. In order to make progress, we had to use the REC to positively attract a dangling steel girder, then negatively repel it so that it would swing back and forth on its chain, eventually smashing through the wall of second-story office to which Harley Quinn had escaped. After breaking open the bricks, we used our grappling gun to ascend, but were quickly kicked out by Mr. Hammer, a huge, one-armed thug wearing clown makeup and wielding an enormous sledgehammer. We were forced to defend ourselves against this new threat and a small group of other thugs, and as it turned out, Mr. Hammer was able to easily brush off our early attacks. However, zapping him with the REC caused him to briefly lose control of his own body and spin around in crazy circles–knocking down other thugs with his sledgehammer. Once we figured out his weakness, we made short work of our foes and again ascended to the office to apprehend the Joker, once and for all.

And expect to dish out knuckle sandwiches aplenty when Arkham City is released on October 18.

We were met by a strangely shaken Harley, who accused us of ultimately being to blame for what had happened. And a moment later, we came to realize what happened as an in-game cutscene played, showing the Joker’s motionless body lay slumped in a chair, connected to an intravenous drip that had apparently failed to save him, because according to Batman’s detective vision, the Joker’s body was lifeless. The clown prince of crime had apparently died. But the Joker has always somehow avoided death, and Batman himself vowed years ago to never take a life–so how could this have come to pass? Rocksteady and Warner Brothers Interactive remained tight-lipped about how this had happened or what it means for the story, but it’s clear that many, many changes are afoot for the Batman in his next adventure. Given that Arkham City has even more bone-crunching fistfights, high-tech gadgets, and crazy plot twists, we can’t wait to play the game. Fortunately, it’ll be here soon–next month, in fact, on the Xbox 360, the PS3, and the PC.

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Batman: Arkham City Updated Hands-On Preview – Going After the Joker” was posted by Andrew Park on Fri, 30 Sep 2011 07:00:00 -0700

Dark Souls Namco Bandai Unboxing

Namco Bandai’s Lee Kirton, Blaise Rodier and Joe Walsh take you through which content you’ll get in the day one edition of Dark Souls.


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Dark Souls Namco Bandai Unboxing” was posted by sarahl on Fri, 30 Sep 2011 06:41:20 -0700

SSX Updated Hands-On Preview – Mind the Gap

We try out Moby and hit the slopes of Siberia in our latest hands-on session with SSX.


SSX has never taken itself too seriously. With its outrageous cast and arsenal of over-the-top, spin-the-board-around-your-body tricks, the series has always placed fun above realism on its slopes. While the initial trailer had some people worried that this formula might get flipped on its head, you can rest assured that the madness is still intact. At this year’s Electronic Arts Vegas Game Show, we caught up with art director Geoff Coates and got our hands on the latest version of the game.

[ Watch Video ]

Learn all about Patagonia, wingsuits, and a technology named “Mountain man” in this interview for SSX!

Since the game’s announcement, the SSX roster has now grown from the original trio of Mac, Elise, and Kaori to include veterans Moby, Psymon, Zoe, Griff, and Eddie (as a preorder bonus). In addition, supermodel Alex, surfer dude Tane, and snowboarding legend Ty are some of the new faces you can expect to find on the slopes.

In terms of playable characters, Moby was the only new arrival. With him selected, we headed to Siberia, where we were able to grind on another wide-open track with plenty of half-buried power plants and exposed cables. While the tracks are nonlinear, it does help to know the general routes through them. In our initial run of Siberia, we constantly missed jumps and wasted time shifting left or right across the track as we switched lanes.

You won’t be able to throw haymakers at your fellow boarders like you did in SSX Tricky.

Inevitably, we would tumble off a cliffside or wipe out after a jump. At first, we just had to live with the shame until we discovered we could rewind time. With the press of a button, our character would zip back into pre-crash position and allow us to take another pass. In the demo, we could rewind as long as we liked without consequence, but the final release will not be so forgiving. While the specific details aren’t set, there will be a limit to and penalty for rewind use.

For the Patagonia survival track, we had to relinquish control to one of the EA representatives because it wasn’t quite finished. Unlike the previous survival track we saw, which had Elise attempting to outrun a roaring avalanche, this one focused on jumping gaps. You make these jumps using the wingsuit, which imbues your boarder with all the aerial grace of a flying squirrel. However, using the wingsuit meant our character couldn’t perform tricks, so if you want to get the highest score, you’ll want to use it as little as possible.

The Explore and Global Event online modes, detailed at Gamecom, were not on display. Explore is all about setting records, uploading ghost data, and competing with your friends. Global Events are also about competing with your friends, and strangers, in massive global tournaments that boast more than “100,000 players” at once. When asked to clarify this, Coates said you’ll be racing against groups composed of other players with times near your own. As you defeat them, new groups are generated for you.

Psymon may have a new look, but he’s still a wild man at heart.

We also learned that the extra-long alpine boards seen in SSX Tricky won’t be making a return, though the remaining boards will still vary wildly in performance. Further details about the game’s copious amounts of gear are still under wraps, but we’ll be sure to keep you updated as we learn more. SSX will be released on the PlayStation 3 and Xbox 360 in January 2012.

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SSX Updated Hands-On Preview – Mind the Gap” was posted by Maxwell McGee on Fri, 30 Sep 2011 06:00:00 -0700

SSX Interview

Learn all about Patagonia, wingsuits, and a technology called “mountain man” in this interview for SSX!

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SSX Interview” was posted by Tyler on Fri, 30 Sep 2011 06:00:00 -0700

Cars 2: The Video Game Accolade Trailer

Check out what the critics thought of Disney-Pixar’s Cars 2: The Video Game.


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Cars 2: The Video Game Accolade Trailer” was posted by sarahl on Fri, 30 Sep 2011 05:55:50 -0700

Rage Jackal Canyon: Recover the Decrypter UK Trailer

The Resistance has heard rumours of an Ark surfacing in Jackal Valley, so it’s time to head out in search of a decrypter in the latest gameplay trailer for Rage.


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Rage Jackal Canyon: Recover the Decrypter UK Trailer” was posted by sarahl on Fri, 30 Sep 2011 03:36:40 -0700