Monthly Archives: January 2012 - Page 2

Creating the World of Amalur: An Interview With R.A. Salvatore

We speak to the best-selling fantasy author about the inspiration behind the lore of the upcoming action role-playing game Kingdoms of Amalur: Reckoning.

Get the full article at GameSpot


Creating the World of Amalur: An Interview With R.A. Salvatore” was posted by Laura Parker on Mon, 30 Jan 2012 10:13:57 -0800

2K Marin has new IP in the works – Resume

BioShock 2, XCOM studio incubating new title, according to listing on employee’s 2011-dated resume.

 

2K Marin is presently at work on breathing new life into the XCOM series in the form of a first-person shooter of the same name. However, that might not be the only project the Novato, California-based company is at work on.


Is 2K Marin cooking up a new franchise?

Is 2K Marin cooking up a new franchise?

As spotted by Internet information hound Superannuation, a 2K Marin employee’s resume lists an “unannounced title” in the works at the BioShock 2 studio.

Further information about the game was not provided, but the resume notes that a team of five was working to build “world prototypes” and pitch them to higher-ups.

Of note, the resume was most recently updated in 2011, and 2K Marin still has its hands full finishing up work on XCOM. That game is due for the Xbox 360, PlayStation 3, and PC during parent publisher Take-Two’s upcoming financial year, which runs from April 1, 2012, to March 31, 2013.

Read and Post Comments | Get the full article at GameSpot


2K Marin has new IP in the works – Resume” was posted by Eddie Makuch on Mon, 30 Jan 2012 09:02:52 -0800

FIFA 12 scores six weeks at top of UK chart

EA Sports’ football title spends all of January in the number one position on the UK chart, holding off new entry Resident Evil: Revelations.

 

There was good news for EA in the UK this week, as FIFA 12 held on to the number one spot of the UK all-formats chart for the sixth week in a row. The publisher’s first-person shooter Battlefield 3 holds firm at five, but fellow first-person shooter Modern Warfare 3 jumped from four to two. This reshuffle has lead to Skyrim and Just Dance 3 dropping down one place each, with Rage and Rayman Origins both falling out of the top 10 altogether.


FIFA 12 has dominated the UK chart in 2012 so far.

FIFA 12 has dominated the UK chart in 2012 so far.

Price drops have allowed well-travelled assassin Ezio Auditore da Firenze to make a reappearance in the top 10. His latest outing, Assassin’s Creed: Revelations, switched positions with Rayman Origins this week, going from 12 to nine.

New to the chart is 3DS exclusive Resident Evil: Revelations, which was released last week to positive reviews. Capcom’s latest in the survival horror franchise landed straight in at number six, scoring the seventh highest 3DS launch to date. The only other newcomer to the chart this week was the latest Sims 3 expansion pack, Master Suite Stuff, which jumped straight in at 23.

UK All-Formats Chart for Week Ending 28 January 2012:
1. FIFA 12
2. Call of Duty: Modern Warfare 3
3. The Elder Scrolls V: Skyrim
4. Just Dance 3
5. Battlefield 3
6. Resident Evil: Revelations
7. Zumba Fitness
8. Saints Row: The Third
9. Assassin’s Creed: Revelations
10. Zumba Fitness 2

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FIFA 12 scores six weeks at top of UK chart” was posted by Lucy James on Mon, 30 Jan 2012 08:32:47 -0800

Mortal Kombat developer to diversify in 2012

NetherRealm creative director Ed Boon says there’s an “assumption” another Mortal Kombat game to come, but wants to work on new IPs on multiple formats, genres.

 

Mortal Kombat developer NetherRealm had a strong 2011. The Chicago-based studio released Mortal Kombat on the Xbox 360 and PlayStation 3 to a warm critical reception, and the title has gone on to sell more than 3 million units.

This year, however, the studio is hoping to diversify. In an interview with GameSpot, Mortal Kombat co-creator and NetherRealm creative director Ed Boon talked about the Mortal Kombat Komplete Edition, its iOS project Batman: Arkham City Lockdown, and how the studio is seeking to branch out in 2012.


NetherRealm is seeking to expand beyond Mortal Kombat in 2012.

NetherRealm is seeking to expand beyond Mortal Kombat in 2012.

GameSpot: The Mortal Kombat Komplete Edition is pretty diverse. It has a movie, CD, downloadable characters, and more. How did you go about deciding what to include in the pack, and why did you include what you did?

Ed Boon: After the game was released and we did all the DLC–there’s so much content to download–we knew that we were going to have like a Game of the Year Edition. We wanted to do like a celebration-type version. We’ve had so much DLC…four separate characters and all of the costumes, and we wanted to have everything packaged together. That was the main motivation for doing it. And the movie and the other items were things that marketing said, “Hey things are available, what do you think?” And our opinion was that anything that makes it that much more special is a win. So those were thrown in as well.

GS: The latest figure Warner Bros. announced was 3 million for Mortal Kombat sales. Is there an updated figure available? If not, what does it mean to you, and to NetherRealm, to have your game appreciated by so many?
“With our studio, we really want to diversify ourselves and work on multiple formats, multiple types of games, not just Mortal Kombat games.”

EB: I’ve heard other numbers, but I’m not at liberty to say. But it’s continuing to do well. And we’re very happy with the fact that it sold as well as it did. And it really is the first high-profile title from our studio, so for us it was always a big deal, that we come out with a bang and really put us on the map. We couldn’t be happier, and we hope that this is one of even better things to come.

GS: Mortal Kombat was the fifth most searched gaming item on Google in 2011. What do you think drove so many to Google your game?

EB: I didn’t know that stat, so that’s pretty cool, considering all the kind of crazy busy high-profile titles that have been released this year. So that’s really a great stat. I guess it means that we’re really glad that people enjoy our game. Keep in mind that this franchise is coming up on 20 years old, so from our standpoint that makes it that much more of an accomplishment because we’re competing against much younger franchises, and it’s just very hard to make a splash when you have so many other gigantic boulders falling onto the water, too. We’re very happy with it.

GS: I saw on Twitter that you’re hoping Microsoft points get phased out. Why is this?

EB: From my perspective, there’s always been this translation that has to be done. When a game comes out it’s 800 MS points, and what does that translate to? When I first heard about it, I always thought to myself, “Why would you do that?” And then after thinking about it, I thought, “Well, OK, it costs more per point, and then keep the prices point-wise the same,” and I saw that value, but to me, I think it’s just a simpler model. Everyone’s gonna do the math, so why make them take that step? And I just think simpler is better.

GS: NetherRealm recently released Arkham City Lockdown for the iOS. Will NetherRealm continue to work on iOS projects, and what was it like developing it compared to a console game?

“I would be surprised if we never did another Mortal Kombat game again.”
EB: It’s surprisingly similar, but for not as long a time period. We’re working in the Unreal environment, both in our console games as well as the iOS games, so there’s a familiarity there. We can share our programming resources, which is great. Obviously, the iOS games aren’t as long, in terms of how long it takes us to complete the project. As for future ones, we would definitely like to do additional iOS titles; we have nothing to announce at the moment, but that’s generally something we want to do. With our studio, we really want to diversify ourselves, and work on multiple formats, multiple types of games, not just Mortal Kombat games.

GS: You’re not saying anything about Mortal Kombat for iOS?

EB: No, not today.

GS: Also there was a rumor, which you debunked, that you’re giving Mortal Kombat a rest. But what can you say to gamers eager about the next console Mortal Kombat experience, especially with next-gen rumors swirling?

EB: I would be surprised if Warner Bros. and us never released another Mortal Kombat game again. We don’t have a title to announce, but if this last one sold over 3 million and counting, there’s a certain amount of assumption that we’d consider doing another Mortal Kombat game. But at the same time, we want our studio to do more than just make Mortal Kombat games. We love making them but we also want to do different types of games. Different genres, different IPs. The Batman iOS game was kind of like us dipping our foot into that whole different types of games to do. We’re going to continue in that direction, but I would be surprised if we never did another Mortal Kombat game again.

GS: So you would say 2012 will be a year of diversification for NetherRealm?

EB: Oh yes, without a doubt.

“The Batman iOS game was kind of like us dipping our foot into that whole different types of games to do.”
GS: Some have said the future of the fighting game genre is character customization. What do you think about this, and what is your vision for the future of the fighting game genre?

EB: Character customization can be taken in such a broad range of interpretation. From my personal perspective, to say, OK well, let the player dress his character, put on a scarf, a belt, put other things. I think there’s novelty to that, and it’s fun, but I don’t know how much weight that really carries. If you can modify things like the properties in certain attacks, or if they’re carrying a certain weapon, changing that weapon. Make it a little more interesting. Now, it adds the challenge of you don’t want someone creating this uber-character that beats everyone because he’s so strong; there’s a balancing issue there. But customization is great. But when it’s just looks–aesthetics, costumes–I don’t feel like that’s as interesting or as deep as we all can go.

Read and Post Comments | Get the full article at GameSpot


Mortal Kombat developer to diversify in 2012” was posted by Eddie Makuch on Mon, 30 Jan 2012 08:17:17 -0800

This Week in Call of Duty Video Feature

We check out the new Modern Warfare 3 maps, Friday night Fights, and give you the final word on the Vuzix Wrap 1200 VR

 

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This Week in Call of Duty Video Feature” was posted by Wern on Fri, 27 Jan 2012 17:50:53 -0800

New Releases Jan. 29-Feb. 4

New titles out this week include Final Fantasy XIII-2, SoulCalibur V, NeverDead, the Mac version of BioShock 2, and last week’s indie title Oil Rush.

 

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New Releases Jan. 29-Feb. 4” was posted by sampsona on Fri, 27 Jan 2012 16:21:33 -0800

SSX X Games TV Spot

Making its debut during the X Games, the SSX TV spot proves that SSX is back!

 

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SSX X Games TV Spot” was posted by MikeTao on Fri, 27 Jan 2012 15:32:40 -0800

Final Fantasy XIII-2 Review

Final Fantasy XIII-2 doesn’t capture Lightning in a bottle, but it’s still a fun and heartfelt role-playing adventure.

 

Score: 7.5 / good

Get the full article at GameSpot


Final Fantasy XIII-2 Review” was posted by Kevin VanOrd on Sat, 28 Jan 2012 13:00:10 -0800

Video Review – Final Fantasy XIII-2

Kevin VanOrd travels through time searching for Lightning in this video review for Final Fantasy XIII-2.

 

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Video Review – Final Fantasy XIII-2” was posted by JimM on Sat, 28 Jan 2012 13:00:04 -0800

Kingdoms of Amalur: Reckoning online pass unlocks seven quests

New copies of 38 Studios’ fantasy RPG come bundled with code to download House of Valor faction questline; studio says it was “always intended” to be DLC.

Electronic Arts and 38 Studios are giving gamers an incentive to pick up a first-run copy of the fantasy role-playing game Kingdoms of Amalur: Reckoning. An online pass included with new copies of the game unlocks seven House of Valor faction quests inside the gameworld.


The world of Amalur is a little larger for those who purchase a new copy of Reckoning.

The world of Amalur is a little larger for those who purchase a new copy of Reckoning.

A new copy of the game for the Xbox 360 provided to GameSpot includes the online pass, and a statement to Joystiq confirms that first-run PlayStation 3 copies will also sport the pass. Downloaded versions of the game for the PC will include the content by default.

It was not made clear if the House of Valor questline will become available as downloadable content for those with a secondhand copy of the game. As of press time, EA had not responded to GameSpot’s request for comment.

Writing on the game’s official forums, 38 Studios community manager “Muse” noted that the House of Valor quests were not included on disc and then taken out.

“The House of Valor content was not in the finished game/disc at one point, then removed. It isn’t there and we’re locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day.”

Kingdoms of Amalur: Reckoning is not the first EA-published title to sport an online pass. New copies of Battlefield 3, Dead Space 2, Need for Speed: Hot Pursuit, and several EA Sports titles all included onetime-use codes to download additional content.

Kingdoms of Amalur: Reckoning is due out for the Xbox 360, PlayStation 3, and PC on February 7. For more on the title, check out GameSpot’s latest preview.

[ Watch Video ]

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Kingdoms of Amalur: Reckoning online pass unlocks seven quests” was posted by Eddie Makuch on Fri, 27 Jan 2012 14:53:25 -0800