Monthly Archives: August 2014

Mikey Neumann and Kris Straub Hanging Out at PAX Prime

Chris invited Mikey Neumann and Kris Straub to talk about the myriad of projects they are involved in, from comics to movie reviews.

Middle-Earth: Shadow of Mordor Stage Demo – PAX Prime 2014

The Lead Designer of Shadow of Mordor demonstrates the nemesis system and shows a story mission.

Behemoth’s Game 4 Stage Demo – PAX Prime 2014

Take a look at the first few minutes from Behemoth’s just-unveiled title, Game 4, with a co-founder of Behemoth and the narrator from the game, Will Stamper.

Playing as Claptrap in Borderlands: The Pre-Sequel – PAX Prime 2014

Chris and Mary go over some of the special abilities that Claptrap brings to Borderlands: The Pre-Sequel. Abilities like Rubber Ducky.

The New 3DS, Hyrule Warriors, and Fantasy Life – PAX Prime 2014

Peter and Justin swing by the GameSpot stage to discuss the latest news from Nintendo at PAX Prime.

Galak-Z Stage Demo – PAX Prime 2014

The Project Lead for Galak-Z shows off the responsive handling of the 2D space shooter.

Mighty No. 9 Beta Starts Tomorrow

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The first beta for Mighty No. 9 will start tomorrow, the game’s creator Keiji Inafune announced today at his PAX 2014 panel.

Kickstarter backers who pledged at the tiers that gave them access to the beta ($80 or more) will be able to download a build of the game that includes only the fifth level. However, over the next few weeks, the Mighty No. 9 development team will keep adding more content until beta testers will have access to a total of three levels.

Inafune also revealed that all Mighty No. 9 backers will get a free copy of Mighty Gunvolt, a 8-bit reimagining of the 2D action platformer Azure Striker Gunvolt developed by Inti Creates, which Inafune worked on as an “honorary action director.” Fans who were lucky enough to attend Inafune’s panel received a free copy of Mighty No. 9, free access to the beta, as well as a free copy of Mighty Gunvolt.

During the panel, Inafune said the team has spent the last year working on Mighty No. 9’s core mechanics, but that they already completed work on a few key assets, abilities, and bosses. Inafune also showed a short video demonstrating a competitive online race mode for Mighty No. 9, though he said that he hasn’t decided if it will make it into the final game.

Mighty No. 9 is becoming a reality thanks to an overwhelmingly successful Kickstarter campaign, which rocketed past its $900,000 goal, ending with $3.8 million last year. The side-scrolling action game is being worked on by Inafune himself and a team of designers at his studio, Comcept.

The final game is expected to launch by April 2015 for PC, Wii U, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PlayStation Vita, and 3DS.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Stealth Inc 2 with Lead Level Designer Commentary

Sam Robinson takes us through story and level design behind the sequel to Stealth Inc, coming exclusively to the Wii U.

Watch Dying Light’s Dev Diary Detailing Its Impressive Freerunning

Dying Light has released a development diary that details the game’s freerunning elements, or “Natural Movement,” as developer Techland calls it.

Producer Tymon SmektaƂa said that when the team started development on Dying Light they looked at other first-person games and felt that they lacked the ability to let the player move freely and seamlessly.

Lead Game Designer Maciej Binkowski said that, at first, they tried placing special objects in the environment that would allow the player to climb up various structures. When 50,000 objects still weren’t enough, they realized that they’ll have to find a different solution. Dying Light’s Natural Movement, as you can see in the video above, allows you to climb almost everything you see in the game, with smooth animations reminiscent of DICE’s Mirror’s Edge.

Techland believes that its Natural Movement is a significant evolution in first-person games. Game Programmer Bartosz Kulon said that it might take you five or six hours to master it, but that once you do, it will feel like second nature.

Dying Light launches in February 2015 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Developed by Polish studio Techland (Call of Juarez, Dead Island), the game was originally expected to launch this fall, but was delayed in May so the developer could improve Natural Movement.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Nintendo Plans to Support Hyrule Warriors for the "Long Run," Free Day One DLC Announced

Hyrule Warriors will get a free, day one content update, Nintendo has announced. The free download will add a new mode, a new weapon, and the option to select your own music while playing the game.

Nintendo also said that this is just the beginning of its plan to support Hyrule Warriors “for the long run with more content to help players expand their adventures even farther.”

As Nintendo previously announced, if you preorder Hyrule Warriors at select retailers, you’ll receive a free download code for a set of alternate in-game costumes for Link and Zelda. If you register the game with Club Nintendo you will also receive a free download code for a set of alternate costumes for Ganondorf. All of these additional costumes will also eventually become available to purchase from the Nintendo eShop. Nintendo said that it will announce timing and pricing details at a later date.

Hyrule Warriors will launch on the Wii U in Japan on August 14, Europe on September 19, Australia on September 20, and North America on September 26. For more on the game, check out GameSpot’s previous coverage.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com