Monthly Archives: September 2014

Middle-earth: Shadow of Mordor, Forza Horizon 2, Fuster Cluck – The Lobby

Join the GameSpot crew as we talk about Middle-earth: Shadow of Mordor, get our pole position on in Forza Horizon 2 and get flustered in Fuster Cluck with some 4 player multi-chaos action. All that, plus your latest gaming news, and upcoming new releases.

The Crew Xbox One/PS4 Beta Launches Today, Progress Doesn’t Transfer to Full Game

Racing fans eager to try out the current-gen console version of The Crew will have the opportunity to begin doing so today. This is a real, technical beta, though, which means you shouldn’t expect any of your progress to carry over to the full game.

Speaking with The Examiner about the beta, creative director Julian Gerighty was asked about whether you’ll be able to take your beta accomplishments with you. “I don’t think so, no, [progress won’t be saved],” he responded.

The closed beta starting today is not the game’s first. Like those previous betas, the purpose of this latest one is not merely to promote the game. “This is the thing, all of our betas so far have been technical betas,” Gerighty said. “They are not marketing betas. They are not there for anything else except for learning how we can make the experience better when we launch.”

With this not being the first beta for The Crew, Gerighty offered a friendly suggestion to those who have already spent a lot of time with the game: Don’t burn yourself out. “I’d hate for people to do three betas and not have anything to look forward to in the final game,” he said. “The game is good, don’t get me wrong and the last thing I want to do is send a message of ‘do not play the console beta.’ Please play it, but it’s a technical beta and you shouldn’t expect everything to be unlocked and transfer to the full game.”

That wasn’t the only reference he made to the fact that the beta is a limited slice of the game. He also stated, “There are lots of functions that probably won’t be turned on.” That’s to be expected, of course, but the beta sounds fairly extensive. You can read our impressions of an earlier beta on PC here.

The Crew is an open-world racing game that lets you drive across a virtual version of the United States. It’s headed to Xbox One, PlayStation 4, PC, and Xbox 360 (but not PlayStation 3) on November 11.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Resident Evil Creator Says Uncertainty Is Key for Horror

Uncertainty is a key ingredient for truly frightening horror games, according to Resident Evil creator Shinji Mikami, whose latest game–The Evil Within–launches in October. Mikami told The Guardian that he wants to create situations where players are genuinely uncertain if their character will live or die. This is the heart of horror, he said.

“I’m interested in vulnerable characters, in normal human beings,” Mikami said. “The horror experience is most scary when the player really isn’t sure whether their character is going to live or die–death and survival need to be on a constant see-saw. If there’s a situation where you’re not 100% sure that you can avoid or defeat the enemies, if you feel maybe there’s a chance you’ll make it–that’s where horror lies. Creating that situation is vital.”

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In addition, Mikami said he’s not interested in making horror games where characters can overcome enemies simply by blasting bullets everywhere. “I don’t want to just stand there shooting dozens of enemies,” he said. “Die! Die! Die! I don’t have the energy for that.”

Mikami also told The Guardian that he’s learned through studying the psychology of horror that horror is instinctive, with different triggers for different people. With the Resident Evil series, many of the enemies were human-shaped “because people are generally more interested and scared by other people” as opposed to some foreign creature, Mikami said. The same is true for The Evil Within, he added.

The Evil Within launches October 14 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC (see the system requirements here). Developed by Mikami and his team at Tango Gameworks, the game will be published by Fallout and Elder Scrolls company Bethesda, which also owns Mikami’s studio.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Ubisoft Reveals Its New Action-RPG, Assassin’s Creed Identity

Ubisoft has soft-launched a new Assassin’s Creed game on iPhone and iPad, currently available in Australia but set for release in the US, called Assassin’s Creed Identity.

Presented in a third-person 3D view, the mobile game is free-to-play and features microtransactions, but it appears that these are limited to character customisation and vanity items.

Key features of the new mobile game includes three different character classes to choose from, as well as a decryption system that can unlock numerous in-game items. Furthermore, players can hire their friends to help complete objectives by calling them at any point during a mission.

Ubisoft also claims that the game’s visuals represent “a new milestone in mobile graphics”–you can take a look at the game in the video above (via TouchGameplay) and the new screens below.

Set during the Italian Renaissance, Assassin’s Creed Identity sets its story missions in Rome’s colosseum, Florence, and other famous locations. The game’s hero is controlled either by virtual analogue sticks or tap-to-move instructions, while the missions are kept short to accommodate playing on the go. The game’s iOS description page adds that Assassin’s Creed Identity features randomly generated missions, each based on 16 different objective types.

Ubisoft adds that the game’s minimum requirements is the iOS 7 operating system, and iPad 3 or iPhone 5.

Assassin’s Creed Identity has already soft-launched in Australia, making it the fourth Assassin’s Creed game expected to ship in 2014, along with Assassin’s Creed Unity for current-gen systems, Assassin’s Creed Rogue for last-gen systems, and the Assassin’s Creed Americas Collection (which will ship on current gen consoles and, for Europe specifically, on PC too).

Click on the Thumbnails below to view in gallery mode

Rob Crossley is GameSpot’s UK News Editor – you can follow him on Twitter here
For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Tetris–Yes, Tetris–Being Made Into an "Epic Sci-Fi Movie"

Tetris Ultimate

Update: In a press release, Tetris Company managing director Henk Rogers chimed in with some additional thoughts on the upcoming film. “What started as a simple, computer puzzle game 30 years ago, today is part of our global consciousness, connecting people of all ages and backgrounds and feeding our innate desire to create order out of chaos. We look forward to partnering with Threshold Entertainment to re-imagine that common experience and bring a spectacular new Tetris universe to the big screen for the first time. In this new universe, as you’ll soon find out, there’s much more to Tetris than simply clearing lines.”

Original Story: When you hear that the best-selling game of all-time is being made into a movie, it probably doesn’t sound like such a surprising thing–you know, until you consider that the game in question is Tetris.

The Wall Street Journal today reports that the Tetris Company and Threshold Entertainment are working to bring the iconic puzzle game to the big screen. Neither a director nor actors have been signed on as of yet, but a story already exists for what Threshold CEO Larry Kasanoff describes as “a very big, epic sci-fi movie.”

As that description might suggest, the movie isn’t likely to star the game’s Tetriminos (the official term for those in-game blocks). “This isn’t a movie with a bunch of lines running around the page,” Kasanoff said. “We’re not giving feet to the geometric shapes.”

That sounds like a blown opportunity for an edgy buddy cop movie. Still, if Threshold is making an “epic sci-fi movie,” one has to wonder why the Tetris name is being used at all.

“Brands are the new stars of Hollywood,” Kasanoff explained. “We have a story behind Tetris which makes it a much more imaginative thing.”

He added, “What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance.”

Kasanoff has experience with films based on video games, as he was involved with the production of Mortal Kombat and Mortal Kombat: Annihilation in the ’90s.

There’s no word as of yet on when the film will be released. Tetris recently celebrated its 30-year anniversary, and Xbox One and PS4 versions of the game are in the works in the form of Tetris Ultimate.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

PS4’s Driveclub Supports These Three Racing Wheels (for Now)

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Sony on Tuesday published a list of third-party racing wheels that are compatible with its upcoming PlayStation 4 racing game, Driveclub. Right now, the list of supported wheels (below) is limited to those made by Thrustmaster. However, Evolution Studios community development manager Jamie Brayshaw says in a post on the PlayStation Blog that the developer hopes to add support for additional wheels from other companies in the future.

Supported Driveclub racing wheels include:

Also in the blog post, Brayshaw says Evolution worked “really closely” with Thrustmaster on the racing wheels for Driveclub to ensure that they are “perfectly tuned” for the game. “Who doesn’t love to lock their thumbs into a good racing wheel and get lost in the moment, believing that they’re pro drivers?!” he says.

Driveclub launches on October 7 exclusively for PS4. A PlayStation Plus version of the game, available to subscribers, will also be available on that day. For more on Driveclub, check out GameSpot’s previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

WWE 2K15 Career Mode Charts Journey From NXT to WrestleMania

Publishing label 2K Games has revealed new details of the career mode that will play at the centre of WWE 2K15.

The branded “MyCareer mode”–named after the same concept in NBA2K15–takes players on a journey from the earliest stages of their career to the main event at flagship pay-per-view events such as WrestleMania and SummerSlam.

After creating a wrestler with the game’s character creation tool, players will be taken to the WWE Performance Center where they will be trained by the facility’s real-life head coach, Bill DeMott.

During and after this (kayfabe) training, players will begin to forge alliances, build rivalries, and interact on social media, all of which will help shape each character and how fans respond to them.

2K said this game mode offers opportunities to “upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers”.

It added: “These decisions, along with a player’s win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths.”

After Developmental, players move on to NXT, which is WWE’s own house show for new talent. Here, wrestlers will encounter new faces and heels such as Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves. (2K also confirmed that these will be playable characters).

Onwards, players move to WWE’s main roster, fighting through matches set up by the show’s General Manager Vickie Guerrero, who also adds various ultimatums and scenarios in the storyline.

“Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw and SmackDown,” 2K said.

Soon after, players will begin competing for titles such as the United States Championship and Intercontinental Championship, and if successful will move onto SummerSlam and WrestleMania, where the WWE World Heavyweight Championship will be on the line as the final prize.

“MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE 2K15,” said Greg Thomas of the game’s co-development studio, Visual Concepts.

“We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise.”

Although 2K Games says the comprehensive career mode is a “first”, other WWE games have included career modes that cover key branching storylines across various house shows and main events.

WWE 2K15 ships on Oct 28 in North America for PS3 and Xbox 360, while the current-gen versions have been delayed to November 18.

WWE’s plan to include CM Punk’s likeness in the game has not been finalised since the wrestler’s legal team objected to the inclusion.

Rob Crossley is GameSpot’s UK News Editor – you can follow him on Twitter here
For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Witcher Dev Explains Why It Hates DRM — "We Don’t Want to Assault Anyone"

The Witcher developer CD Projekt Red’s anti-DRM stance is now very well-known, but if you need a refresher, the company’s marketing head recently laid out the reasons why the Polish studio is so against putting those kinds of security measures on its games. Michal Platkow-Gilewski says in a new interview that DRM is simply an ineffective way to stop piracy.

“We don’t want to assault anyone,” he told IGN. “Each time we are thinking about a decision, the first rule is we have to treat gamers like we’d like to be treated. We don’t believe in DRM because we hate DRM. It also doesn’t protect, not really. Games are cracked in minutes, hours, or days, but they’re always cracked. If you want to pirate you’ll find a way. But if you’re a committed gamer and are buying the game why should we place a barrier on you?”

CD Projekt Red is famously against DRM. The company previously labeled DRM the “worst thing in the gaming industry.” The company also maintains that it has no interest in treating gamers like wallets with legs.

Also in the interview, Platkow-Gilewski addressed the topic of DLC–another major trend in the video games today that CD Projekt Red doesn’t follow in a significant way. The problem with DLC oftentimes, he said, is that the amount of content gamers get for their money is insignificant.

“Then, with DLC, it’s small content. Like one-thousandth of the whole game,” he said. “Why should you charge for that? If it’s small, give it for free. I know it’s not always possible or easy but this is what we want to give gamers; a little bit of love, which we’d like to get from other developers as gamers ourselves.”

Whether or not upcoming RPG The Witcher 3: Wild Hunt will have expansion content might not be much of an issue. Platkow-Gilewski says the upcoming RPG will offer over 100 hours of gameplay–50 for story missions and another 50 for sidequests.

The Witcher 3: Wild Hunt launches in February 2015 for Xbox One, PlayStation 4, and PC; it will be followed by another big RPG from CD Projekt Red, Cyberpunk 2077. Platkow-Gilewski says this game will be “totally different to The Witcher, but still an RPG.” And it probably won’t have DRM.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Shadow of Mordor Launch Trailer Invites You Back to Middle-earth

Warner Bros. and Monolith Productions on Tuesday released the launch trailer for Middle-earth: Shadow of Mordor. The two-minute video (above) sets up the game’s story (it’s set between The Hobbit and The Lord of the Rings), highlights some of the brutal Orc enemies you’ll face, and shows off key characters such as Gollum and the ring forger Celebrimbor.

It also teases out the game’s ambitious Nemesis System, through which enemies learn and adapt throughout the game. We noted in our review how this system elevates the excellence of the game, and it’s also drawn praise from one of the top executives at Warner Bros.’ gaming division.

“The team and technology powering the Nemesis System helped us develop an emotional investment between each player and their enemies, which creates a truly memorable gaming experience unlike anything that’s been done before,” Warner Bros. Interactive Entertainment president Martin Tremblay said in a statement.

In addition to the main Shadow of Mordor game you can buy today for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, or PC, you can pick up the game’s $25 DLC pass. It includes access to a host of upcoming content, including new missions, runes, modes, and future content to be announced later.

For more on Shadow of Mordor, check out GameSpot’s review and what other critics are saying.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Borderlands: The Pre-Sequel Goes Gold Ahead of October Launch

Gearbox Software president Randy Pitchford has announced that October’s Borderlands: The Pre-Sequel has gone gold ahead of its launch on October 14 for last-generation consoles. That means development on the Xbox 360, PlayStation 3, and PC game is finished.

Though Pitchford announced the news, it was 2K Australia that served as the main developer for The Pre-Sequel. Gearbox is busy with its own projects, including Battleborn, and the new franchise it’s creating out of Brothers In Arms: Furious 4. The Texas-based studio is also collaborating with Telltale Games for Tales from the Borderlands.

The Pre-Sequel may be a smaller game than 2012’s Borderlands 2, but it is still a “full-blown” AAA title, according to 2K Games parent publisher Take-Two Interactive. As for why the game is not coming to Xbox One or PlayStation 4, Take-Two president Karl Slatoff said a number of factors–but mostly time and money–played into the decision to make it exclusive to last-gen and PC.

The game’s big draw is that it’s set on Pandora’s moon, which is an area players have long desired to visit, according to Slatoff. The game has big shoes to fill, as Borderlands 2 has shipped more than 10 million copies to date.

For more on The Pre-Sequel, check out GameSpot’s previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com