Monthly Archives: August 2015

Warcraft Movie Footage Leaks

Some footage of the upcoming Warcraft movie from Legendary has leaked. The grainy footage, which you can see here, teases that “the epic phenomenon will become a worldwide event.”

What we do see is quite grand and impressive. The video provides an overview of some of the characters (both real and CG), as well as the environments to be featured in the upcoming movie. See it here.

Some Warcraft movie footage was shown behind-closed-doors at Comic-Con, but this video was kept private. It’s unclear, however, if this new video today is the same as what was seen last month.

The first official Warcraft movie trailer, meanwhile, is coming in November.

The Warcraft movie is due in theaters in June 2016. You can catch up on the movie’s cast here.

Mad Max – Video Review

Mad Max captures the thrill of car combat from the films, but it’s a disappointing open-world game overall.

GS News – MGS V Microtransactions Detailed, Uncharted 4 Release Date

Microsoft announces a new 1TB SSD Xbox One, Phantom Pain microtransactions details surface, and Uncharted gets special editions!

Mad Max Review

There’s a good reason why the new Mad Max game occasionally resembles this year’s Mad Max: Fury Road: it’s a canonical prequel that pits you against Scabrous Scrotus–son of the film’s sinister Immortan Joe. Mad Max’s wasteland is greasy and dusty, a place where mechanical monstrosities clash against the natural beauty of the desert. You play the part of Max, an unfortunate wanderer with a troubling past. You charge across open roads in search of redemption, running over those who stand in your way. Driving is central to life in the wasteland, and it’s the basis for the game’s best moments, too. The combination of an intriguing world and great car combat make Mad Max an occasional joy to play, but shallow ground combat and a handful of other missteps ultimately drive the game off the road.

At the start, you find yourself in the wrong place at the wrong time when you’re assaulted by Scrotus and a pack of his sinewy war boys. They steal your beloved car, the Interceptor, leaving you empty-handed. However, fortune smiles upon you when a Gollum-like mechanic by the name of Chumbucket crosses your path. He’s convinced that you’re a hero of legend, the “Angel,” and he’s a whiz with both a wrench and a harpoon, making him the perfect companion in the hard-driving and violent wasteland. You and Chum fend off desperate tribes and push back against Scrotus’ forces as you take contracts and hunt down fresh parts for your new chariot, the Magnum Opus. Your ultimate goal is to build a vehicle that’s strong enough to cross the void known as the Plains of Silence, where you’ll either find freedom, or death on the other side.

When you’re trying to survive in a violent wasteland, trimming facial hair is your last concern.

Together, Chum and Max are fast and lethal in the Magnum Opus, with Chum manning a small cache of weapons in the rear while you steer the car. Picking apart enemy vehicles and guard posts is a cinch with your harpoon, which is the most important weapon in your arsenal. While driving, press one button to slow down time and highlight nearby objects and people, and press another to launch a harpoon or explosive lance. Alternatively, you can tap the circle button to auto-fire at the closest target, but it’s an unattractive option when it’s vital that you target specific objects; there’s no point in ripping off a car’s tire when you can just as easily yank out the driver. It’s normal to be confronted by three or four cars at once, and though some carry enemies that will try to hop onto your car, you can purchase spikes to deter hop-ons, resort to your trusty shotgun, or pull over and fight it out with your fists.

Max and Chumbucket ride into battle on the Magnum Opus.

Even when surrounded by enemies, you’re an effective and brutal fighter. Watching Max man-handle thugs can be entertaining, but the part you play–controlling Max–isn’t very interesting or rewarding. Mad Max’s combat borrows from Warner Bros.’ recent Batman and Shadow of Mordor games, where mashing one button dishes out contextual attacks, and another, when pressed while an icon appears over the head of an attacking enemy, initiates a parry maneuver. You can attack using your shotgun, but you rarely want to because bullets are hard to come by. You also have the ability to roll and evade incoming attacks, but only a few enemies ever justify the effort. The combat system is so simple at its core that nearly every fight can be won by alternately tapping attack and parry, save for a few boss battles where unblockable attacks are introduced. Watching Max make quick work of enemies is occasionally impressive, but when the majority of fights in the game can be easily exploited, there’s no challenge to overcome, and no sense of accomplishment. When put side-by-side with car combat, which is complex, full of possibilities, and requires precision and skill to succeed, Mad Max’s ground combat feels shallow.

Mad Max also doesn’t do a good job of imposing desperation upon you, a feeling that is necessary if the wasteland’s threats are to be taken seriously. It’s true that water, fuel, and food are hard to come by, so when you find a can of dog food, you eat it. When you come across a family of maggots feasting on a corpse, you take advantage of your rank in the food chain. Water can come from many sources, but never in large supply. Eating and drinking are the only ways to revitalize yourself in the game, but you quickly learn that carrying an empty canteen isn’t that scary. For one, beyond the occasional barrage of explosives that come from fortified camps, you rarely face dire situations, and though it may seem like you would need to rehydrate from time to time because you’re going full-throttle in the middle of a hot desert, I never noticed any gradual, deleterious health impacts from exposure. Emergent vehicular battles in Mad Max’s open world can jeopardize your car, but Chum quickly fixes it whenever you aren’t moving, and a generous fast-travel mechanic lets you magically skip the experience of driving through enemy territory. It may be convenient, but adding fast travel to Mad Max is like adding a “skip” button to a fighting game that automatically takes you to the next round.

What lies beyond the flaming gates of Deep Friah’s temple?

You can purchase new parts for the Magnum Opus and upgrades for Max that impact your abilities and appearance. You earn new car parts from the leaders of various regions, either by completing fetch quests or dismantling enemy outposts. After a new part is unlocked, you have to purchase it using scrap metal that you collect around the world. You’d think that any old metal would qualify as scrap, but you’d be wrong. You can occasionally collect large amounts of scrap by taking an enemy car back to base, but you normally acquire it from glowing piles of metal that are sparingly strewn about the wasteland. These piles can include items like a muffler, which you conveniently stick in your pocket. I suppose it’s helpful that you can carry multiple cars worth of metal on your person, but it doesn’t make much sense. We don’t mind this in games where fantasy trumps reality, but Mad Max tries to sell you a world where characters are defined by their abilities and limitations, yet it constantly introduces things that contradict this message. It’s also disappointing that Chum can’t help you collect parts while you’re driving the car. He can hang on to the back when you’re driving incredibly fast, and repair the Magnum Opus when it’s falling apart, but he can’t hop off and help you gather items. Having to stop the car, get out, pick up the pieces, and get back in before hitting the road is a frustrating process that slows you down and exposes you to nearby enemies.

It may be convenient, but adding fast travel to Mad Max is like adding a “skip” button to a fighting game that automatically takes you to the next round.

As you perform certain feats in the game, such as killing multiple people using your car or pulling down enough sniper towers via harpoon, Max’s reputation rises, and he can pick up new gear, facial hair, clothing, and an upgraded shotgun. More importantly, Max can increase his efficiency as a scavenger by trading in coins to a mystic that resides on top of certain cliffs. He’s an odd duck, but like Chum, his peculiarities add to the world’s mythology in a great way, as he speaks of your past and buried emotions. Save for a mother and daughter duo that you meet briefly towards the end of the game, this if the only time Max’s past is a topic of discussion. The mystic always departs by blowing noxious powder in your face, putting you in the proper state to receive his “gifts,” such as the ability to magically receive bonus portions of water when you refill your canteen from the game’s limited water sources. The mystic is a worthy cast member, but his gifts stand in the face of your struggle to survive. A character stat shouldn’t determine how much water you get from a small pail in the desert; the pail itself should.

A massive storm drapes the wasteland with wind and lightning. It’s an impressive display that makes driving difficult yet exciting.

There are similar issues found throughout Mad Max, in fact. Fuel, like ammunition, is a rare commodity, or at least it should be according to the story. Oddly, it’s not unusual to find fuel cans that repeatedly respawn in front of your eyes. You’d also think that being run over by a car would kill you outright if not seriously injure you, but Mad Max puts more weight behind the punch of a withered nomad than it does a three-ton war machine. If you’re playing sloppily during a fight, a few punches is all it takes to bite the dust. Stand in front of oncoming traffic, however, and you can endure getting run over five or six times before you start to worry about your health. In fact, I got so good at being struck by cars that I eventually learned (unofficially) how to jump into the windshield of an oncoming car and perform a triple-misty-flip, landing gracefully on my feet. It’s impossible in theory, silly to witness, and easily repeatable. You can also stand in fire without getting hurt, but only some fires; experience taught me that a burning car in the open-world isn’t as hot as a flame-thrower that blocks your path during a mission, for example.

Chumbucket readies the harpoon.

Other rules are randomly imposed upon you by the game that take away your freedom with no justification within the story. You have a large, boundless open world to explore, but venture off the map for a few seconds, and a warning screen tells you to turn back, or its “game over.” A particular mission wants you to explore an underground tunnel, but if you try to navigate narrow corridors on foot, rather than in your car, a similar warning screen appears. An open-world Mad Max game should force you to contend with the wasteland’s harsh elements, but also give you the freedom to go where you please.

Mad Max fails to mix story and gameplay with finesse, but there are elements of the game that stand out as impressive, nonetheless. Raging, electrical storms set a new bar when it comes to weather effects, as fast winds carry tons of dust and debris. The chaos creates a deafening and blinding atmosphere that’s occasionally illuminated by lighting bolts and the fires they light on the ground.

They may not hurt too much, but it’s still a good idea to get out of the way of moving vehicles.

A late battle forces you to chase down a convoy and dismantle Scrotus’ massive war rig. Regular car combat is fun, but the scale of the war rig and the relentless nature of Scrotus’ horde make this battle truly memorable. You pick off small fries one by one as you try to keep up with the war rig. Occasional breakdowns may cause you to pull over and repair your car, which makes the chase all the more thrilling. The story sequences that follow attempt to teach you the cost of pursuing your dreams in the land of nightmares, and it’s the best moment in the game’s story, though that’s not saying much.

Soon after, however, dead characters are magically brought back to life and your journey continues onward. The ending, like many of the game’s minor faults, devalues your struggle to survive in the harsh wasteland. It’s a shame because Mad Max’s world in the game is beautiful, grim, and fascinating. Some interesting characters, impressive environments and great car combat draw you in and incentivise you to keep going, but it’s when you get out of the car that things fall apart. Mad Max’s combat system is too dumbed down to enjoy, and repetitive activities such as searching for scrap and invading small enemy camps gets old fast. Mad Max offers some great experiences, but for a game that tries to impose the realities of survival on you, it does a poor job of following up on this pressure. Mad Max is too focused on providing you with an open-world that’s filled with missions, and not focused enough on making those missions worth your time.

Metal Gear Solid V: The Phantom Pain – Launch Day Stream

Join Danny as he experiences the opening hours of one of the best and most anticipated games of 2015.

Xbox One/PlayStation 4 Getting Deadpool Re-Release

Another HD remake is coming from Call of Duty publisher Activision.

As revealed by a GameStop tweet today, Activision is bringing an updated version of 2013’s Deadpool to Xbox One and PlayStation 4 in November. The game will launch on November 17 for $50. Just as was the case for Activision’s Prototype HD announcement, this one comes with basically no fanfare.

The new version of Deadpool will include the DLC from the original game, including two extra levels and alternate suits, according to the product page on GameStop.

This news follows Activision’s decision to bring Deadpool back to PC on Steam last month. In July, the 2016 Deadpool movie starring Ryan Reynolds generated a lot of buzz at Comic-Con.

Activision’s Deadpool was developed by High Moon Studios. The developer is now working alongside Bungie on Destiny content.

A History of World of Warcraft So Far

The Road to Legion



The announcement of World of Warcraft’s next expansion, Legion, has us all excited for what’s coming next to the world of Azeroth. But while there is a lot of new content to look forward to, we wanted to examine the game's previous expansions and what each contributed. So join us, as we highlight the amazing features that helped make this beloved MMORPG what it is today.


First Expansion: The Burning Crusade



WoW’s first expansion, The Burning Crusade, came out January 15, 2007, three years after the release of the base game. In it, players had to deal with the threat of the Dark Portal's reopening to Outland, a shattered planet controlled by an evil demonic army known as the Burning Legion. This expansion brought several new additions, which included raising the level cap from 60 to 70, a new world, two new races, and expanded PvP options and battlegrounds.


Outland



The new world introduced in the Burning Crusade was the Outland, the former Orc homeworld and refuge of the Draenei. Once a massive planet called Draenor, it is now a shattered landmass used as a platform for the Burning Legion's evil plans.


New Race: The Draenei



The Draenei are the first of the two new races introduced in The Burning Crusade. They are a population of uncorrupted Eredar who were forced to flee the Outland as a result of Kil’Jaeden’s plot to wipe them out. During time of release, the Draenei were the only Alliance race that could choose the previously Horde-exclusive Shaman class; they even had access to the Paladin class, which had only been available to Alliance humans and dwarves.


New Race: The Blood Elves



As the second new race, The Blood Elves are former High Elves, who after having their Sunwell destroyed by the Undead Scourge during the Third War, resorted to consuming demonic magic to sate their magical cravings. As a result, they were abandoned by their Alliance comrades and were forced to join the Horde to survive. When they first debuted, the Blood Elves were the only Horde race that could access the Paladin class.


Flying Mounts



The Burning Crusade introduced flying mounts, which increased maximum player movement speed by quite a margin. Unfortunately, they were only usable by level 60 characters in select areas of Outland.


New PvP Options and Modes



The Burning Crusade offered new options and modes for World of Warcraft’s PvP. First off, it included a new battleground called Eye of the Storm, which was first introduced with two brackets: one for level 61-69 characters, and the other for level 70 characters. Second, the expansion debuted a Team Deathmatch-like mode called Team PvP Arena. And lastly, new outdoor PvP objectives were added, like capturing key points to reward players of a specific faction, and even competing for control of an area to unlock a quest or exclusive vendor access.


Second Expansion: Wrath of the Lich King



The second WoW expansion, Wrath of the Lich King, launched on November 13, 2008, a year after The Burning Crusade. With the demonic threat of the Outland quelled, players had to deal with the evils of the Lich King Arthas, who threatened Azeroth with the undead legions of the scourge. The expansion's major additions included raising the level cap to 80, a new continent, the Death Knight Class, new mounts, and PvP updates.


Northrend



Northrend is a crescent-shaped continent that serves as the heart of the Lich King’s frozen empire. It was once a part of the the Kalimdor landmass, but after the Sundering, it drifted away from Azeroth's temperate zone and into its far Northern regions.


New Class: Death Knight



Death Knight is WoW’s first Hero Class, which is a new class type introduced in the expansion. Starting at level 55, the class comes in three different specializations: Blood (tank), Frost (melee DPS), and Unholy (melee DPS). For the purpose of gameplay, Death Knights could be aligned with the Alliance or Horde depending on the player's chosen race.


PvP Addition: Siege Warfare Battlegrounds



While Wrath of the Lich King offered subtle additions to WoW’s PvP modes, a new style of PvP was introduced that brought siege warfare into the fold. The first of these was Strand of the Ancients: a 15v15 battleground revolving around destroying a series of three walls in order to obtain a precious relic. The second–called Isle of Conquest–was a 40v40 battleground that had players completing objectives for control over a small island.


New Mounts: Multi-Person Mounts and Siege Engines



Wrath of the Lich King upped its mount game by bringing in multi-passenger mounts. The main highlight of this new mount type was the Siege Engine, a series of heavily armored vehicles designed to be the ultimate destructive resource during siege warfare battlegrounds.


Third Expansion: Cataclysm



Two years after the release of Wrath of the Lich King, WoW’s third expansion, Cataclysm, launched on December 7, 2010. Major new features included raising the level cap to 85, revamping the design of older areas, two new races, and the ability to fly mounts anywhere in the world.


Relevant Patches: 4.0.1–Cataclysm Systems Patch



Before Cataclysm’s release, Blizzard released a patch on October 23, 2010 that reworked many of WoW’s systems. Eight major changes were implemented: an overhaul of the talent system, major class changes, “reforging” item stats, a points system for PvP and PvE, user interface updates, improved graphics, a new level of glyphs, and a flexible raid lockout system.


Relevant Patches: 4.0.3a–-The Shattering



Due to Deathwing’s destructive rampage through Azeroth, Cataclysm featured new versions of Kalimdor and the Eastern Kingdoms; this in-game event became referred to as “The Shattering.” The resulting damage affected the game’s areas, altering their appearance, and updating them with new quest lines and level progression changes.


New Race: Worgen



Worgen are humans inflicted with a curse that renders them into werewolf-like beings. The ones playable in Cataclysm have been cured of their affliction, but have retained their ability to shape shift into their wolf form. As a race tied to the Alliance, Worgen have access to the following classes: death knight, druid, warrior, hunter, mage, priest, rogue, or warlock.


New Race: Goblin



Goblins are small, cunning, green-skinned humanoids who are merchants by trade. They are known in the lore for being immensely greedy, so much so that their main motivation joining the Horde was because Alliance business encounters proved unprofitable. As a Horde race, Goblins can choose to be death knights, hunters, mages, priests, rogues, shamans, warlocks, and warriors.


Flying Mounts Anywhere



While previous expansions restricted player use of flying mounts to new areas, Cataclysm finally allowed players to use them in WoW’s older continents via a purchasable in-game license.


Fourth Expansion: Mists of Pandaria



The fourth expansion of World of Warcraft brought players to East Asian-inspired continent of Pandaria. New additions included raising the level cap to 90, a new class, a new race, a pet battle system, dungeon challenge modes, and a new three-player instance mode, called Scenarios.


Relevant Patches: 5.0.4—Mists of Pandaria Pre-Patch



Before the expansion’s release, new systems were put in place via pre-launch patch. These changes included the following: a new talent system, cross-realm zones, class changes, AoE (Area-of-Effect) looting, and BattleTag support.


Pandaria



Located in the Southern region of Azeroth, Pandaria is an ancient empire that has been survived for thousands of years. However, its presence remained largely unknown due to the actions of its last emperor who engulfed its lands with a magical mist. As a result, Pandaria disappeared into legend until its mists were cleared by the Sha of Power following the events of Cataclysm.


New Class: Monk



The Monk class is highly proficient in barehanded combat and the use of chi to power their special abilities. As a hybrid class, the Monk is capable of performing a variety of group roles via its unique specializations: Brewmaster (tank), Mistweaver (healer), and Windwaker (melee DPS).


New Race: Pandaren



Originally conceived as an April Fools joke by Blizzard, the Pandarens are an anthropomorphic race of giant pandas that tend to prefer living tranquil, more secluded lives. But on rare occasions, there are Pandarens who yearn to leave their homeland to live more adventurous lifestyles. Classes available to this race are monk, hunter, mage, priest, shaman, rogue, and warrior. Interestingly enough, the Pandarens are the only race to begin the early levels of the game as faction-neutral.


Pet Battle System



The Pet Battle System allowed players to pit their companion pets against other players in turn-based battles. Similar to Pokémon, the feature even gave players the ability to fight and capture wild pets and train them to become stronger.


Dungeon Challenge



Dungeon Challenge is an advanced mode that tasks a five-person group to speedrun a more difficult version of a pre-existing dungeon. Depending on how well a group performs, they can be given a variety of unique rewards including mounts, pets, titles, or achievements.


Scenarios



Scenarios are short instances with progressive story arcs and objectives that depict Horde and Alliance storylines in Pandaria. As opposed to instances seen in previous expansions, Scenarios are completely role-less and do not require dedicated tanks or healers to accomplish.


Relevant Patches: 5.4.0—New Raid Setting: Flexible



When Patch 5.4.0 released, a new Flexible raid setting allowed for the difficulty of a raid to scale according to the number of group participants. It was intended to be more challenging than Raid Finder mode but less difficult than Normal or Heroic modes.


Fifth Expansion: Warlords of Draenor



The fifth expansion, Warlords of Draenor, is set after the events of Mists of Pandaria and throws players into an alternate dimension timeline. Major changes in this expansion included raising the level cap from 90 to 100, a character level boost, a new world, improved character models, Garrisons, and a new raid setting.


Level 90 Character Boost



For the first time in the series, Warlords of Draenor allowed players to boost one of their characters to level 90 regardless of class. The feature was introduced to better allow players the opportunity to experience the expansion’s higher level content, while being able to play the races they’ve always wanted to try. The boost was packaged with Warlords of Draenor; however, any subsequent boosts were priced at $60 each.


Draenor



Draenor is the original homeworld of the Orc race, and it appears in this expansion thanks to the meddling of Horde Warchief Garrosh Hellscream, who traveled back in time to create an alternate timeline preserving its existence. The world had previously appeared in WoW in the form of Outland, but it was destroyed version of the Draenor featured in this expansion.


Improved Character Models



Warlords of Draenor gave World of Warcraft’s rather dated character models a much-needed facelift, with a higher polygon count, sharper textures, and even updated animations.


Garrisons



Garrisons are customizable-bases where players can manage trade routes, unlock new quests, and even recruit NPCs to go out on quests for them. These bases can be assembled from a variety of buildings like farms, workshops, or armories, and make the perfect production epicenters for assisting players in their efforts in the war for Draenor.


Relevant Patches: 6.2.0–Mythic Raid Setting



Warlords of Draenor introduced a new raid setting, called Mythic mode, which became the hardest difficulty in the raid system. Fixed at 20 members, the mode was meant to contrast the more flexible Normal and Heroic modes.


Relevant Patches: 6.2.2 — Flying Mounts in Draenor, Mercenary Mode, and More



Patch 6.2.2, the latest WoW update as of this writing, features a list of new additions. Highlights include allowing the use of flying mounts in Draenor's various areas, fixes for raids and dungeons, new pets and mounts, and a Mercenary mode, which lets players become a mercenary that can fight on the side of an opposing faction in the game's PvP modes.


Sixth Expansion: Legion



The latest WoW expansion, titled Legion, broadens the conflicts seen in previous expansions, pitting players against the Burning Legion in an effort to prevent the summoning of the Dark Titan to Azeroth. Major features so far include raising the level cap to 110, a new continent, a new class, and the addition of Artifact weapons. As of writing, it does not have a confirmed release date.


Broken Isles



The Broken Isles is the new continent featured in the upcoming Legion expansion. It was originally a part of Kalimdor, but after the Sundering, it was sent to the bottom of the Great Sea. Raised to the surface by Gul’dan as an archipelago, the area serves as the center of the incoming demonic invasion.


New Class: Demon Hunter



A new Hero class will be introduced in Legion called Demon Hunter. Starting the game at level 95, the Demon Hunter is mainly an offensive role that makes use of demonic magic to fuel its melee attacks. As the game’s second Hero Class, it will only be available to Blood Elves and Night Elves.


Artifact Weapons



Artifact weapons are powerful new items that can obtained by completing specific quests in the new expansion. Fans will notice that each Artifact weapon has been famously wielded by various important figures from WoW lore. With 36 in total to collect, players can customize weapon appearance and build up each one's power as they complete more quests in the Broken Isles.

Best League of Legends Cosplay at PAX Prime 2015

A League of Legendary Cosplay



This year's PAX Prime had a plethora of amazing League of Legends cosplay. From Syndra to Ziggs, here's a gallery of our top picks of all the champions we saw at the big convention!









































































New WoW Patch Lets You Fly in Draenor’s Zones for First Time This Week

World of Warcraft‘s 6.2.2 patch, which adds a new Mercenary mode and the ability to fly over the game’s Draenor zones, finally has an official release date–and it’s very soon. The update will be available for all players starting tomorrow, September 1, the developer announced on its website on Monday.

The first of the two key additions is the Mercenary mode, which will allow you to play as a mercenary for the opposing faction in WoW’s PvP modes. This is being done for the purpose of cutting down wait times for Ashran or unrated Battlegrounds. Your character will wear a funny-looking mask when playing for the opposing faction, as you can see in some images here.

In addition, patch 6.2.2 adds a new achievement called Draenor Pathfinder. Earn this, and you’ll unlock a new mount–a rylak, the Soaring Skyterror–and also the ability to fly in Draenor for the first time. Unlocking this achievement won’t be an easy task, however; see this post for a set of instructions.

Both Mercenary Mode and the new flying option were previously available on WoW’s Public Test Realm. For more on WoW’s 6.2.2 patch, check out the full changelog here.

Overall, WoW has seen better days in terms of subscribers. By Activision Blizzard’s latest count, the game had 5.6 million subscribers, down by 1.5 million in three months. It’s worth noting, however, that WoW remains the top subscription-based game in the world, and it’s set to grow again with its latest expansion, Legion.

Mortal Kombat X News Teased for Later This Week

[UPDATE] The presentation has now ended. NetherRealm capped off the event by teasing that fans will want to watch NetherRealm’s social channels later this week for some news, possibly regarding more DLC. We’ll have all the news for you as it’s announced later in the week.

The original story is below.

Developer NetherRealm will hold its next “Kombat Kast” livestream event today, August 31, during which the Chicago-based studio plans to reveal the latest “news & klues” about Mortal Kombat X.

The broadcast will air live at 1 PM PDT / 4 PM EDT on NetherRealm’s Twitch account. We’ll have all the news for you as it’s announced.

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Just recently, Warner Bros. announced that it had canceled the Xbox 360 and PlayStation 3 versions of Mortal Kombat X, which were in development at High Voltage Software, not NetherRealm.

As for what NetherRealm may announce–or at least tease–today, the signs are pointing to more DLC characters. A livestream in July labeled Tremor as being the final character in “Kombat Pack 1.” Previously, this was only ever called the Kombat Pack, suggesting there will be at least one more.

What are you hoping to see/learn from today’s Mortal Kombat X livestream? Share your thoughts in the comments below.