Blizzard responds to over-sexualized character design criticism

“It takes work to make compelling characters, but it’s important to take a step back to ensure that we’re not alienating our players,” Game Director of Heroes of The Storm Dustin Browder wrote today on the game’s official site.

Browder’s post follows up on comments he made in a recent interview with Rock, Paper, Shotgun, where he was asked about the tendency to over-sexualize female characters in MOBAs like Dota 2 and Blizzard’s own Heroes of the Storm.

“Well, I mean, some of these characters, I would argue, are already hyper-sexualized in a sense,” Browder said then. “I mean, Kerrigan is wearing heels, right? We’re not sending a message to anybody. We’re just making characters who look cool. . .We’re not running for President. We’re not sending a message. No one should look to our game for that.”

When interviewer Nathan Grayson pressed on, Browder and his public relations handler deflected and eventually ended the interview. In their defense, they indicated that they were running out of time before Grayson raised the issue.

In the post he published today, Browder apologized for responding poorly, that he thinks the issue is important and that Blizzard is listening to feedback.

“On the stage at BlizzCon, I spoke about Heroes being a collaborative project, shaped by the passion, love, and support of gamers like you. We’re building this game together, we’re listening, and your thoughts are valued.”

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